Send a Notification to an Android Device

With Firebase Notifications, you can target notifications to a single, specific device. You'll need access to the registration token for the app instance on that device, in order to provide the token when composing and sending the notification in the Notifications console.

Set up the SDK

This section covers tasks you may have completed if you have already enabled other Firebase features for your app.

Prerequisites

  • A device running Android 4.0 (Ice Cream Sandwich) or newer, and Google Play services 10.2.0 or higher
  • The Google Play services SDK from the Google Repository, available in the Android SDK Manager
  • The latest version of Android Studio, version 1.5 or higher

If you don't have an Android Studio project already, you can download one of our quickstart samples if you just want to try a Firebase feature. If you're using a quickstart, remember to get the application ID from the build.gradle file in your project's module folder (typically app/), as you'll need this package name for the next step.

Add Firebase to your app

To add Firebase to your app you'll need a Firebase project and a Firebase configuration file for your app.

  1. Create a Firebase project in the Firebase console, if you don't already have one. If you already have an existing Google project associated with your mobile app, click Import Google Project. Otherwise, click Create New Project.
  2. Click Add Firebase to your Android app and follow the setup steps. If you're importing an existing Google project, this may happen automatically and you can just download the config file.
  3. When prompted, enter your app's package name. It's important to enter the package name your app is using; this can only be set when you add an app to your Firebase project.
  4. At the end, you'll download a google-services.json file. You can download this file again at any time.
  5. If you haven't done so already, copy this into your project's module folder, typically app/.

Add the SDK

If you would like to integrate the Firebase libraries into one of your own projects, you need to perform a few basic tasks to prepare your Android Studio project. You may have already done this as part of adding Firebase to your app.

First, add rules to your root-level build.gradle file, to include the google-services plugin:

buildscript {
    // ...
    dependencies {
        // ...
        classpath 'com.google.gms:google-services:3.0.0'
    }
}

Then, in your module Gradle file (usually the app/build.gradle), add the apply plugin line at the bottom of the file to enable the Gradle plugin:

apply plugin: 'com.android.application'

android {
  // ...
}

dependencies {
  // ...
  compile 'com.google.firebase:firebase-core:10.2.0'
  
  // Getting a "Could not find" error? Make sure you have
  // the latest Google Repository in the Android SDK manager
}

// ADD THIS AT THE BOTTOM
apply plugin: 'com.google.gms.google-services'

You should also add the dependencies for the Firebase SDKs you want to use. We recommend starting with com.google.firebase:firebase-core, which provides Firebase Analytics functionality. See the list of available libraries.

Access the registration token

On initial startup of your app, the FCM SDK generates a registration token for the client app instance. If you want to target single devices or create device groups, you'll need to access this token by extending FirebaseInstanceIdService.

This section describes how to retrieve the token and how to monitor changes to the token. Because the token could be rotated after initial startup, you are strongly recommended to retrieve the latest updated registration token.

The registration token may change when:

  • The app deletes Instance ID
  • The app is restored on a new device
  • The user uninstalls/reinstall the app
  • The user clears app data.

Retrieve the current registration token

When you need to retrieve the current token, call FirebaseInstanceID.getToken(). This method returns null if the token has not yet been generated.

Monitor token generation

The onTokenRefreshcallback fires whenever a new token is generated, so calling getToken in its context ensures that you are accessing a current, available registration token. Make sure you have added the service to your manifest, then call getToken in the context of onTokenRefresh, and log the value as shown:

@Override
public void onTokenRefresh() {
    // Get updated InstanceID token.
    String refreshedToken = FirebaseInstanceId.getInstance().getToken();
    Log.d(TAG, "Refreshed token: " + refreshedToken);

    // If you want to send messages to this application instance or
    // manage this apps subscriptions on the server side, send the
    // Instance ID token to your app server.
    sendRegistrationToServer(refreshedToken);
}

After you've obtained the token, you can send it to your app server and store it using your preferred method. See the Instance ID API reference for full detail on the API.

Receive and handle messages

If you want to receive notifications when your app is in the foreground, you need to add some message handling logic.

To receive messages, use a service that extends FirebaseMessagingService. Your service should override the onMessageReceived and onDeletedMessages callbacks.

onMessageReceived is provided for most message types, with the following exceptions:

  • Notifications delivered when your app is in the background. In this case, the notification is delivered to the device’s system tray. A user tap on a notification opens the app launcher by default.

  • Messages with both notification and data payload, both background and foreground. In this case, the notification is delivered to the device’s system tray, and the data payload is delivered in the extras of the intent of your launcher Activity.

In summary:

App state Notification Data Both
Foreground onMessageReceived onMessageReceived onMessageReceived
Background System tray onMessageReceived Notification: system tray
Data: in extras of the intent.
For more information about message types, see Notifications and data messages.

Edit the app manifest

To use FirebaseMessagingService, you need to add the following in your app manifest:

<service
    android:name=".MyFirebaseMessagingService">
    <intent-filter>
        <action android:name="com.google.firebase.MESSAGING_EVENT"/>
    </intent-filter>
</service>

Also, you're recommended to set default values to customize the appearance of notifications. You can specify a custom default icon and a custom default color that are applied whenever equivalent values are not set in the notification payload.

Add these lines inside the application tag to set the custom default icon and custom color:

<!-- Set custom default icon. This is used when no icon is set for incoming notification messages.
     See README(https://goo.gl/l4GJaQ) for more. -->
<meta-data
    android:name="com.google.firebase.messaging.default_notification_icon"
    android:resource="@drawable/ic_stat_ic_notification" />
<!-- Set color used with incoming notification messages. This is used when no color is set for the incoming
     notification message. See README(https://goo.gl/6BKBk7) for more. -->
<meta-data
    android:name="com.google.firebase.messaging.default_notification_color"
    android:resource="@color/colorAccent" />

Android displays the custom default icon for

  • All notification messages sent from the Notifications console.
  • Any notification message that does not explicitly set the icon in the notification payload.

Android uses the custom default color for

  • All notification messages sent from the Notifications console.
  • Any notification message that does not explicitly set the color in the notification payload.

If no custom default icon is set and no icon is set in the notification payload, Android displays the application icon rendered in white.

Override onMessageReceived

By overriding the method FirebaseMessagingService.onMessageReceived, you can perform actions based on the received RemoteMessage object and get the message data:

@Override
public void onMessageReceived(RemoteMessage remoteMessage) {
    // ...

    // TODO(developer): Handle FCM messages here.
    // Not getting messages here? See why this may be: https://goo.gl/39bRNJ
    Log.d(TAG, "From: " + remoteMessage.getFrom());

    // Check if message contains a data payload.
    if (remoteMessage.getData().size() > 0) {
        Log.d(TAG, "Message data payload: " + remoteMessage.getData());
    }

    // Check if message contains a notification payload.
    if (remoteMessage.getNotification() != null) {
        Log.d(TAG, "Message Notification Body: " + remoteMessage.getNotification().getBody());
    }

    // Also if you intend on generating your own notifications as a result of a received FCM
    // message, here is where that should be initiated. See sendNotification method below.
}

Override onDeletedMessages

In some situations, FCM may not deliver a message. This occurs when there are too many messages (>100) pending for your app on a particular device at the time it connects or if the device hasn't connected to FCM in more than one month. In these cases, you may receive a callback to FirebaseMessagingService.onDeletedMessages(). When the app instance receives this callback, it should perform a full sync with your app server. If you haven't sent a message to the app on that device within the last 4 weeks, FCM won't call onDeletedMessages().

Handle notification messages in a backgrounded app

When your app is in the background, Android directs notification messages to the system tray. A user tap on the notification opens the app launcher by default.

This includes messages that contain both notification and data payload (and all messages sent from the Notifications console). In these cases, the notification is delivered to the device's system tray, and the data payload is delivered in the extras of the intent of your launcher Activity.

Send a message from the Notifications console

  1. Install and run the app on the target device.

  2. Make sure the app is in the background on the device.

  3. Open the Notifications tab of the Firebase console and select New Message.

  4. Enter the message text.

  5. Select Single Device for the message target.

  6. In the field labeled FCM Registration Token, enter the registration token you obtained in a previous section of this guide.

After you click Send Message, targeted client devices that have the app in the background receive the notification in the system notifications tray .

Console fields and the message payload

When you send a notification message from the Notifications console, Google uses the fields entered in the composer in two ways:

  1. Fields like User segment and Expires determine the message target and delivery options.
  2. Fields like Message text and Custom data are sent to the client in a payload comprised of key/value pairs.

Some of these latter keys are also available through the FCM server API. For example, key/value pairs entered in Custom data are handled as a data payload for the notification. Other fields map directly to keys in the FCM notification payload.

Note that some Notifications console fields are not available through the FCM server API. For example, you can target user segments based on app, app version, or language in ways that are not available using the to field in the server API.

The keys that the Notifications console sends to clients are:

Key Console field label Description
notification.title Message title Indicates notification title.
notification.body Message text Indicates notification body text.
data Custom data Key/value pairs that you define. These are delivered as a data payload for the app to handle.

Keys that determine message delivery include:

Key Console field label Description
priority Priority

Sets the priority of the message.

For more information, see Setting the priority of a message.

sound Sound

Indicates a sound to play when the device receives a notification.

time_to_live Expires

This parameter specifies how long (in seconds) the message should be kept in FCM storage if the device is offline. For more information, see Setting the lifespan of a message.

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