Here's how Firebase will help your games
With Analytics, learn how players are experiencing your game: how much time they spend playing, how long they take to complete levels, how much in-app content they're purchasing and much more. Dynamic Links lets you share content like custom levels, in-game items, and game invitations between players. With Cloud Messaging, release new content and send push notifications to players who have completed your available content. Remote Config allows on the fly adjustment of gameplay settings like enemy density, power-up frequency, or anything else you want to control. Use Realtime Database to store user-generated content like custom maps safely in the cloud. And Storage delivers downloadable content to your players using our secure service.
Powerful SDKs for C++ and Unity
Firebase makes it easy to add backend services and analytics to your mobile games on iOS and Android. With our SDKs you can access Firebase services directly in your C++ and Unity games, without having to write any Java, Swift (or Objective-C) code!
The following features are supported by our Firebase SDKs for C++ and Unity:
AdMob, Analytics, Dynamic Links, Invites, Remote Config, Authentication, Realtime Database, Cloud Messaging, Storage, Cloud Functions
Leverage more from the console
Interact with, manage, and view usage data with Analytics right in the console. Manage Authentication settings, change and update Remote Config parameters. Upload files to Firebase storage,send messages with the composer and more.
You can easily activate and access features like Firebase Predictions and A/B Testing. With Predictions leverage the power of machine learning to create custom experiences for your players. A/B Testing lets you run experiments with Notifications and Remote Config
Tour the Flood-it! sample project (sign-in required)Firebase Console demo
Develop and test on desktop platforms
When you are creating your game, it's often much easier to test on desktop platforms first, then deploy and test on device later in development. To aid this workflow, we provide a subset of the Firebase Unity and C++ SDKs to support desktop platforms: Realtime Database, Remote Config, Authentication, Cloud Storage and Cloud Functions. (The remaining desktop libraries are stub (non-functional) implementations)