Firebase is back at Google I/O on May 10! Register now

Get started with game development using Firebase

Stay organized with collections Save and categorize content based on your preferences.

With Firebase, it's easy to add backend services and analytics to your mobile games on iOS and Android. Using our SDKs for C++ and Unity, you can access Firebase services directly in your C++ and Unity code, without having to write any Swift/Objective-C or Java/Kotlin code.

Get started with C++

Get started with Unity

Find out more information about powering up your games with Firebase at our Firebase games page.

Example use cases for Firebase in your games

  • AdMob — Earn revenue in your games with banner ads, interstitials, even rewarded video. Track your ads performance with Google Analytics.

  • Analytics — Learn how players interact with your game, how much time they spend playing, how long they take to complete levels, how much and how frequently they make in-app purchases, how often they return to the game, and much more.

  • Authentication — Give players a frictionless sign-in experience that also ensures safe and secure account management.

  • Realtime Database — Read and write game content using this realtime, scalable database. Realtime Database allows you to keep track of player presence in- or out-of-game.

  • Cloud Firestore — Read and write game content using this realtime, scalable database. Cloud Firestore has outstanding uptime guarantees and allows you to serve data from your choice of locations worldwide.

  • Cloud Storage — Store and serve player-generated content reliabily and securely, such as avatars, game playthroughs, and screenshots.

  • Cloud Messaging — Inform players about new content or levels or send push notifications to players who have completed your available content.

  • Crashlytics — Spend less time finding and more time fixing crashes. Build more stable games by providing deep and actionable insights into crashes.

  • Dynamic Links — Share content, such as custom levels, in-game items, and game invitations between players.

  • Remote Config — Change elements of your game without deploying code, including settings like enemy density or power-up frequency.

  • Cloud Functions — Run backend code in a secure environment in response to events triggered by other Firebase products and client requests.

Supported Firebase products

The Firebase SDKs for C++ and for Unity directly support the following Firebase products. Firebase also supports a subset of the available libraries for a desktop workflow (beta) implementation.

Firebase product C++ Unity Desktop (beta)
Cloud Firestore
Cloud Functions
Cloud Messaging
Cloud Storage
Dynamic Links
Realtime Database
Remote Config