With Firebase, it's easy to add backend services and analytics to your mobile games on iOS and Android. Using our SDKs for C++ and Unity, you can access Firebase services directly in your C++ and Unity code, without having to write any Swift/Objective-C or Java/Kotlin code.
Find out more information about powering up your games with Firebase at our Firebase games page.
Example use cases for Firebase in your games
AdMob — Earn revenue in your games with banner ads, interstitials, even rewarded video. Track your ads performance with Google Analytics for Firebase.
Analytics — Learn how players interact with your game, how much time they spend playing, how long they take to complete levels, how much and how frequently they make in-app purchases, how often they return to the game, and much more.
Authentication — Give players a frictionless sign-in experience that also ensures safe and secure account management.
Realtime Database — Store user-generated content, such as custom maps, safely in the cloud.
Cloud Storage — Store and serve player-generated content reliabily and securely, such as avatars, game playthroughs, and screenshots.
Cloud Messaging — Inform players about new content or levels or send push notifications to players who have completed your available content.
Crashlytics — Spend less time finding and more time fixing crashes. Build more stable games by providing deep and actionable insights into crashes.
Dynamic Links — Share content, such as custom levels, in-game items, and game invitations between players.
Remote Config — Change elements of your game without deploying code, including settings like enemy density or power-up frequency.
Cloud Functions — Run backend code in a secure environment in response to events triggered by other Firebase products and client requests.
Supported Firebase products
The Firebase SDKs for C++ and for Unity directly support the following Firebase products. Firebase also suppports a subset of the available libraries for a desktop workflow (beta) implementation.
|Firebase product||C++||Unity||Desktop (beta)|