Use o Swift Package Manager para instalar e gerenciar as dependências do Firebase.
No Xcode, com seu projeto do app aberto, navegue até File > Add Packages.
Quando solicitado, adicione o repositório do SDK do Firebase para as plataformas Apple:
https://github.com/firebase/firebase-ios-sdk.git
Escolha a biblioteca Performance Monitoring.
Adicione a sinalização -ObjC à seção Outras sinalizações do vinculador das configurações de compilação do destino.
Quando terminar, o Xcode vai começar a resolver e fazer o download das
dependências em segundo plano automaticamente.
Em seguida, configure o módulo do Firebase:
Importe o módulo FirebaseCore no
UIApplicationDelegate, assim como qualquer outro
módulo do Firebase usado pelo delegado do app.
Por exemplo, para usar Cloud Firestore, Authentication e:
Configure uma
instância compartilhada do
FirebaseApp no método application(_:didFinishLaunchingWithOptions:)
do delegado do app:
SwiftUI
// Use Firebase library to configure APIsFirebaseApp.configure()
Swift
// Use Firebase library to configure APIsFirebaseApp.configure()
Objective-C
// Use Firebase library to configure APIs[FIRAppconfigure];
Se você estiver usando a SwiftUI, crie um delegado do aplicativo e o anexe
ao struct App via UIApplicationDelegateAdaptor ou
NSApplicationDelegateAdaptor. Também é necessário desativar o swizzling do delegado do app. Para
mais informações, consulte as instruções da SwiftUI.
SwiftUI
@mainstructYourApp:App{// register app delegate for Firebase setup@UIApplicationDelegateAdaptor(AppDelegate.self)vardelegatevarbody:someScene{WindowGroup{NavigationView{ContentView()}}}}
Recompile o app.
Etapa 2: gerar eventos de desempenho para a exibição inicial de dados
O Firebase começa a processar os eventos quando você adiciona o SDK ao seu
aplicativo. Se você ainda estiver desenvolvendo localmente, interaja com seu aplicativo para gerar
eventos para coleta e processamento de dados iniciais.
Continue desenvolvendo o app usando um simulador ou dispositivo de teste.
Gere eventos alternando o plano de fundo e o primeiro
plano do app várias vezes. Interaja com o app navegando pelas telas
e/ou acionando solicitações de rede.
Acesse o painel Desempenho do console do Firebase. Você verá sua exibição de dados inicial em alguns minutos.
Etapa 4(opcional): adicionar monitoramento personalizado para código específico
Para monitorar os dados de desempenho associados a um código específico no app,
instrumente traces de código personalizados.
Com um trace de código personalizado, é possível avaliar quanto tempo o app leva para concluir
uma tarefa específica ou um conjunto de tarefas, como carregar um conjunto de imagens ou consultar
seu banco de dados. A métrica padrão de um trace de código personalizado é a duração, mas
também é possível adicionar métricas personalizadas, como ocorrências em cache e avisos de memória.
No seu código, você define o início e o fim de um trace de código personalizado (e adiciona a métrica personalizada que quiser) usando a API fornecida pelo SDK do Performance Monitoring.
Etapa 5: implantar seu app e analisar os resultados
Depois de validar o Performance Monitoring usando o simulador Xcode e um ou mais dispositivos de teste, será possível implantar a versão atualizada do seu app para os usuários.
É possível monitorar os dados de desempenho no painel Desempenho do console do Firebase.
Problemas conhecidos
O Performance Monitoring tem problemas de compatibilidade conhecidos com o GTMSQLite. Recomendamos não usar o Performance Monitoring com apps que usam o GTMSQLite.
O swizzling de métodos após chamar FirebaseApp.configure() pode interferir no SDK do Performance Monitoring.
Problemas conhecidos no simulador do iOS 8.0 a 8.2 impedem o Performance Monitoring de capturar eventos de desempenho. Esses problemas são corrigidos no simulador de iOS 8.3
e versões posteriores.
As conexões estabelecidas usando o backgroundSessionConfiguration da NSURLSession
terão tempos de conexão mais longos do que o esperado. Essas conexões são
executadas fora do processo, e o tempo reflete os eventos de callback no processo.
[[["Fácil de entender","easyToUnderstand","thumb-up"],["Meu problema foi resolvido","solvedMyProblem","thumb-up"],["Outro","otherUp","thumb-up"]],[["Não contém as informações de que eu preciso","missingTheInformationINeed","thumb-down"],["Muito complicado / etapas demais","tooComplicatedTooManySteps","thumb-down"],["Desatualizado","outOfDate","thumb-down"],["Problema na tradução","translationIssue","thumb-down"],["Problema com as amostras / o código","samplesCodeIssue","thumb-down"],["Outro","otherDown","thumb-down"]],["Última atualização 2025-09-05 UTC."],[],[],null,["\u003cbr /\u003e\n\nBefore you begin\n\nIf you haven't already,\n[add Firebase to your Apple project](/docs/ios/setup).\n| **Note:** Firebase supports both CocoaPods and Swift Package Manager. If you choose to install Firebase using [Swift Package Manager](/docs/ios/swift-package-manager), you can skip CocoaPods-related steps, like modifying Podfiles and running the `pod` command.\n\n**Step 1** : Add Performance Monitoring to your app\n\nAfter you've added the Performance Monitoring SDK, Firebase automatically starts collecting\ndata for your app's [screen rendering](/docs/perf-mon/screen-traces), data\nrelated to your app's lifecycle (like\n[app start time](/docs/perf-mon/app-start-foreground-background-traces)), and\ndata for [HTTP/S network requests](/docs/perf-mon/network-traces?platform=ios).\n\nUse Swift Package Manager to install and manage Firebase dependencies.\n| Visit [our installation guide](/docs/ios/installation-methods) to learn about the different ways you can add Firebase SDKs to your Apple project, including importing frameworks directly and using CocoaPods.\n\n1. In Xcode, with your app project open, navigate to **File \\\u003e Add Packages**.\n2. When prompted, add the Firebase Apple platforms SDK repository: \n\n```text\n https://github.com/firebase/firebase-ios-sdk.git\n```\n| **Note:** New projects should use the default (latest) SDK version, but you can choose an older version if needed.\n3. Choose the Performance Monitoring library.\n4. Add the `-ObjC` flag to the *Other Linker Flags* section of your target's build settings.\n5. When finished, Xcode will automatically begin resolving and downloading your dependencies in the background.\n\nNext, configure the Firebase module:\n\n1. Import the `FirebaseCore` module in your `UIApplicationDelegate`, as well as any other [Firebase modules](/docs/ios/setup#available-pods) your app delegate uses. For example, to use Cloud Firestore and Authentication: \n\n SwiftUI \n\n ```swift\n import SwiftUI\n import FirebaseCore\n import FirebaseFirestore\n import FirebaseAuth\n // ...\n \n ```\n\n Swift \n\n ```swift\n import FirebaseCore\n import FirebaseFirestore\n import FirebaseAuth\n // ...\n \n ```\n\n Objective-C \n\n ```objective-c\n @import FirebaseCore;\n @import FirebaseFirestore;\n @import FirebaseAuth;\n // ...\n \n ```\n2. Configure a [`FirebaseApp`](/docs/reference/swift/firebasecore/api/reference/Classes/FirebaseApp) shared instance in your app delegate's `application(_:didFinishLaunchingWithOptions:)` method: \n\n SwiftUI \n\n ```swift\n // Use Firebase library to configure APIs\n FirebaseApp.configure()\n ```\n\n Swift \n\n ```swift\n // Use Firebase library to configure APIs\n FirebaseApp.configure()\n ```\n\n Objective-C \n\n ```objective-c\n // Use Firebase library to configure APIs\n [FIRApp configure];\n ```\n3. If you're using SwiftUI, you must create an application delegate and attach it to your `App` struct via `UIApplicationDelegateAdaptor` or `NSApplicationDelegateAdaptor`. You must also disable app delegate swizzling. For more information, see the [SwiftUI instructions](/docs/ios/learn-more#swiftui). \n\n SwiftUI \n\n ```swift\n @main\n struct YourApp: App {\n // register app delegate for Firebase setup\n @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate\n\n var body: some Scene {\n WindowGroup {\n NavigationView {\n ContentView()\n }\n }\n }\n }\n \n ```\n4. Recompile your app.\n\n| **Note:** When you add Performance Monitoring to your app, the Remote Config SDK is included as a dependency. If you already use Remote Config, you won't see any difference. However, if you're new to Remote Config, explore the [Remote Config documentation](/docs/remote-config/ios) to learn more about the various features you'll be able to access in your app.\n\n**Step 2**: Generate performance events for initial data display\n\nFirebase starts processing the events when you successfully add the SDK to your\napp. If you're still developing locally, interact with your app to generate\nevents for initial data collection and processing.\n| **Note:** The Performance Monitoring SDK batches events locally then sends them to Firebase periodically (every 30 seconds) or when the app comes back to foreground. So, there's a delay between an app interaction and when Firebase receives the event information from your app.\n\n1. Continue to develop your app using a simulator or test device.\n\n2. Generate events by switching your app between background and foreground\n several times, interacting with your app by navigating across screens,\n and/or triggering network requests.\n\n3. Go to the [*Performance* dashboard](//console.firebase.google.com/project/_/performance)\n of the Firebase console. You should see your initial data display within\n a few minutes.\n\n If you don't see a display of your initial data, review the [troubleshooting\n tips](/docs/perf-mon/troubleshooting?platform=ios#sdk-detected-no-data).\n\n**Step 3** : *(Optional)* View log messages for performance events\n\n1. Enable debug logging, as follows:\n\n 1. In Xcode (minimum v16.2), select **Product** \\\u003e **Scheme** \\\u003e **Edit scheme**.\n 2. Select **Run** from the left menu, then select the **Arguments** tab.\n 3. In the *Arguments Passed on Launch* section, add `-FIRDebugEnabled`.\n2. Check your log messages for any error messages.\n\n3. Performance Monitoring tags its log messages with `Firebase/Performance` so that you\n can filter your log messages.\n\n4. Check for the following types of logs which indicate that Performance Monitoring is\n logging performance events:\n\n - `Logging trace metric: `\u003cvar translate=\"no\"\u003eTRACE_NAME\u003c/var\u003e`, `\u003cvar translate=\"no\"\u003eFIREBASE_PERFORMANCE_CONSOLE_URL\u003c/var\u003e\n - `Logging network request trace: `\u003cvar translate=\"no\"\u003eURL\u003c/var\u003e\n5. Click on the URL to view your data in the Firebase console. It may take a few\n moments for the data to update in the dashboard.\n\nIf your app isn't logging performance events, review the [troubleshooting\ntips](/docs/perf-mon/troubleshooting?platform=ios#app-not-logging-events).\n\n**Step 4** : *(Optional)* Add custom monitoring for specific code\n\nTo monitor performance data associated with specific code in your app, you can\ninstrument [**custom code traces**](/docs/perf-mon/custom-code-traces).\n\nWith a custom code trace, you can measure how long it takes your app to complete\na specific task or set of tasks, such as loading a set of images or querying\nyour database. The default metric for a custom code trace is its duration, but\nyou can also add custom metrics, such as cache hits and memory warnings.\n\nIn your code, you define the beginning and the end of a custom code trace (and\nadd any desired custom metrics) using the API provided by the Performance Monitoring SDK.\n\n\nVisit [Add monitoring for specific code](/docs/perf-mon/custom-code-traces)\nto learn more about these features and how to add them to your app.\n\n**Step 5**: Deploy your app then review results\n\nAfter you've validated Performance Monitoring using the Xcode simulator and one or more\ntest devices, you can deploy the updated version of your app to your users.\n\nYou can monitor performance data in the\n[*Performance* dashboard](//console.firebase.google.com/project/_/performance)\nof the Firebase console.\n\nKnown issues\n\n- Performance Monitoring has known compatibility issues with GTMSQLite. We recommend not using Performance Monitoring with apps that use GTMSQLite.\n- Method swizzling after calling `FirebaseApp.configure()` might interfere with the Performance Monitoring SDK.\n- Known issues with the iOS 8.0-8.2 Simulator prevent Performance Monitoring from capturing performance events. These issues are fixed in the iOS 8.3 Simulator and later versions.\n- Connections established using NSURLSession's `backgroundSessionConfiguration` will exhibit longer than expected connection times. These connections are executed out-of-process and the timings reflect in-process callback events.\n\nNext steps\n\n- Review and run the\n [Performance Monitoring iOS code sample on GitHub](//github.com/firebase/quickstart-ios/tree/master/performance).\n\n- Learn more about data automatically collected by Performance Monitoring:\n\n - Data related to your app's lifecycle, like [app start time](/docs/perf-mon/app-start-foreground-background-traces?platform=ios)\n - Data for [screen rendering](/docs/perf-mon/screen-traces?platform=ios) in your app\n - Data for [HTTP/S network requests](/docs/perf-mon/network-traces?platform=ios) issued by your app\n- [View, track, and filter](/docs/perf-mon/console?platform=ios) your\n performance data in the Firebase console.\n\n- Add monitoring for specific tasks or workflows in your app by\n [instrumenting custom code traces](/docs/perf-mon/custom-code-traces?platform=ios).\n\n- [Use attributes to filter performance data](/docs/perf-mon/attributes?platform=ios)."]]