Receive messages using Firebase Cloud Messaging

This guide describes how to set up Firebase Cloud Messaging in your mobile and web client apps so that you can reliably receive messages.

To receive messages, use a service that extends FirebaseMessagingService. Your service should override the onMessageReceived and onDeletedMessages callbacks.

onMessageReceived is provided for most message types, with the following exceptions:

  • Notification messages delivered when your app is in the background. In this case, the notification is delivered to the device's system tray. A user tap on a notification opens the app launcher by default.

  • Messages with both notification and data payload, when received in the background. In this case, the notification is delivered to the device's system tray, and the data payload is delivered in the extras of the intent of your launcher Activity.

In summary:

App state Notification Data Both
Foreground onMessageReceived onMessageReceived onMessageReceived
Background System tray onMessageReceived Notification: system tray Data: in extras of the intent.

For more information about message types, see Notifications and data messages.

The onMessageReceived callback is given timeouts that enable you to post a notification but the timers are not designed to allow the app to access the network or to do additional work. As such, if your app does anything more complicated, you need to do additional work to ensure the app can complete its work.

If you expect your app could require close to 10 seconds to handle a message, you should schedule a WorkManager job or follow the WakeLock guidance below. In some cases, the time window for handling a message may be shorter than 10 seconds depending on delays incurred ahead of calling onMessageReceived, including OS delays, app startup time, the main thread being blocked by other operations, or previous onMessageReceived calls taking too long. After that timer expires, your app may be subject to process killing or background execution limits. Keep in mind, latencies for network transactions and app startup can be significant, so when in doubt, plan for your message processing to run long if there are any asynchronous dependencies such as network access or intensive data loading requirements.

Edit the app manifest

To use FirebaseMessagingService, you need to add the following in your app manifest:

<service
    android:name=".java.MyFirebaseMessagingService"
    android:exported="false">
    <intent-filter>
        <action android:name="com.google.firebase.MESSAGING_EVENT" />
    </intent-filter>
</service>

Also, you're recommended to set default values to customize the appearance of notifications. You can specify a custom default icon and a custom default color that are applied whenever equivalent values are not set in the notification payload.

Add these lines inside the application tag to set the custom default icon and custom color:

<!-- Set custom default icon. This is used when no icon is set for incoming notification messages.
     See README(https://goo.gl/l4GJaQ) for more. -->
<meta-data
    android:name="com.google.firebase.messaging.default_notification_icon"
    android:resource="@drawable/ic_stat_ic_notification" />
<!-- Set color used with incoming notification messages. This is used when no color is set for the incoming
     notification message. See README(https://goo.gl/6BKBk7) for more. -->
<meta-data
    android:name="com.google.firebase.messaging.default_notification_color"
    android:resource="@color/colorAccent" />

Android displays and uses the custom default icon for

  • All notification messages sent from the Notifications composer.
  • Any notification message that does not explicitly set the icon in the notification payload.

If no custom default icon is set and no icon is set in the notification payload, Android displays the application icon rendered in white.

Override onMessageReceived

By overriding the method FirebaseMessagingService.onMessageReceived, you can perform actions based on the received RemoteMessage object and get the message data:

Kotlin

override fun onMessageReceived(remoteMessage: RemoteMessage) {
    // TODO(developer): Handle FCM messages here.
    // Not getting messages here? See why this may be: https://goo.gl/39bRNJ
    Log.d(TAG, "From: ${remoteMessage.from}")

    // Check if message contains a data payload.
    if (remoteMessage.data.isNotEmpty()) {
        Log.d(TAG, "Message data payload: ${remoteMessage.data}")

        // Check if data needs to be processed by long running job
        if (needsToBeScheduled()) {
            // For long-running tasks (10 seconds or more) use WorkManager.
            scheduleJob()
        } else {
            // Handle message within 10 seconds
            handleNow()
        }
    }

    // Check if message contains a notification payload.
    remoteMessage.notification?.let {
        Log.d(TAG, "Message Notification Body: ${it.body}")
    }

    // Also if you intend on generating your own notifications as a result of a received FCM
    // message, here is where that should be initiated. See sendNotification method below.
}

Java

@Override
public void onMessageReceived(RemoteMessage remoteMessage) {
    // TODO(developer): Handle FCM messages here.
    // Not getting messages here? See why this may be: https://goo.gl/39bRNJ
    Log.d(TAG, "From: " + remoteMessage.getFrom());

    // Check if message contains a data payload.
    if (remoteMessage.getData().size() > 0) {
        Log.d(TAG, "Message data payload: " + remoteMessage.getData());

        if (/* Check if data needs to be processed by long running job */ true) {
            // For long-running tasks (10 seconds or more) use WorkManager.
            scheduleJob();
        } else {
            // Handle message within 10 seconds
            handleNow();
        }

    }

    // Check if message contains a notification payload.
    if (remoteMessage.getNotification() != null) {
        Log.d(TAG, "Message Notification Body: " + remoteMessage.getNotification().getBody());
    }

    // Also if you intend on generating your own notifications as a result of a received FCM
    // message, here is where that should be initiated. See sendNotification method below.
}

Keep the device awake while handling FCM messages

If your app needs to keep the device awake while processing an FCM message, then it will need to hold a WakeLock during this time or it will need to create a WorkManager job. WakeLocks work well for short processing activities that might exceed the onMessageReceived default timeouts. For extended workflows, such as sending multiple serial RPCs to your servers, using a WorkManager job is more appropriate than a WakeLock. In this section we focus on how to use WakeLocks. A WakeLock prevents the device from sleeping while your app is running, which can result in increased battery use, so use of WakeLocks should be reserved for cases where your app shouldn't be paused while handling the message such as:

  • Notifications to the user that are time sensitive.
  • Interactions with something off device that shouldn't be interrupted (such as network transfers or communications with another device, like a paired watch).

First you'll need to make sure that your app requests the WakeLock permission (the FCM SDK includes this by default, so normally nothing needs to be added).

<uses-permission android:name="android.permission.WAKE_LOCK" />

Then your app will need to acquire a WakeLock at the start of the FirebaseMessagingService.onMessageReceived() callback and release it at the end of the callback.

App's custom FirebaseMessagingService:

@Override
public void onMessageReceived(final RemoteMessage message) {
  // If this is a message that is time sensitive or shouldn't be interrupted
  WakeLock wakeLock = getSystemService(PowerManager.class).newWakeLock(PARTIAL_WAKE_LOCK, "myApp:messageReceived");
  try {
    wakeLock.acquire(TIMEOUT_MS);
    // handle message
    ...
  finally {
    wakeLock.release();
  }
}

Override onDeletedMessages

In some situations, FCM may not deliver a message. This occurs when there are too many messages (>100) pending for your app on a particular device at the time it connects or if the device hasn't connected to FCM in more than one month. In these cases, you may receive a callback to FirebaseMessagingService.onDeletedMessages(). When the app instance receives this callback, it should perform a full sync with your app server. If you haven't sent a message to the app on that device within the last 4 weeks, FCM won't call onDeletedMessages().

Handle notification messages in a backgrounded app

When your app is in the background, Android directs notification messages to the system tray. A user tap on the notification opens the app launcher by default.

This includes messages that contain both notification and data payload (and all messages sent from the Notifications console). In these cases, the notification is delivered to the device's system tray, and the data payload is delivered in the extras of the intent of your launcher Activity.

For insight into message delivery to your app, see the FCM reporting dashboard, which records the number of messages sent and opened on Apple and Android devices, along with data for "impressions" (notifications seen by users) for Android apps.