This quickstart describes how to set up Firebase Cloud Messaging in your
mobile and web client apps so that you can reliably send messages. For server
environments, see Your server environment and
FCM.
Set up a Firebase Cloud Messaging client app on Flutter
Depending on the platform you're targeting, there are some additional required setup steps that you'll need to take.
iOS+
Before your application can start to receive messages, you must enable push notifications and background modes in your Xcode project.
- Open your Xcode project workspace (`ios/Runner.xcworkspace`).
- Enable push notifications.
- Enable the Background fetch and the Remote notifications background execution modes.
Before you use FCM, upload your APNs authentication key to Firebase console. If you don't already have an APNs authentication key, create one in the Apple Developer Member Center.
- Inside your project in the Firebase console, select the gear icon, select Project Settings, and then select the Cloud Messaging tab.
- Select the Upload button to upload your development authentication key, or production authetication key, or both. At least one is required.
- For each authentication key, select the .p8 file, and provide the key ID and your Apple team ID. Select Save.
Method swizzling
To use the FCM Flutter plugin on Apple devices, method swizzling is required. Without it, key Firebase features such as FCM token handling won't function properly.
Android
Google Play services
FCM clients require devices running Android 4.4 or higher that also have Google Play services installed, or an emulator running Android 4.4 with Google APIs. Note that you are not limited to deploying your Android apps through Google Play Store.
Apps that rely on the Play Services SDK should always check the device for a
compatible Google Play services APK before accessing Google Play services
features. It is recommended to do this in two places: in the main activity's
onCreate()
method, and in its onResume()
method. The check in onCreate()
makes sure that the app can't be used without a successful check. The check in
onResume()
makes sure that if the user returns to the running app through some
other means, such as through the back button, the check is still performed.
If the device doesn't have a compatible version of Google Play services, your
app can call
GoogleApiAvailability.makeGooglePlayServicesAvailable()
to allow users to download Google Play services from the Play Store.
Web
Configure Web Credentials with FCM
The FCM Web interface uses Web credentials called Voluntary Application Server Identification, or "VAPID" keys, to authorize send requests to supported web push services. To subscribe your app to push notifications, you need to associate a pair of keys with your Firebase project. You can either generate a new key pair or import your existing key pair through the Firebase console.
- Open the Cloud Messaging tab of the Firebase console Settings pane and go to the Web configuration section.
- In the Web Push certificates tab, click Generate Key Pair. The console displays a notice that the key pair was generated, and displays the public key string and date added.
If you have an existing key pair you are already using with your web app, you can import it to FCM so that you can reach your existing web app instances through FCM APIs. To import keys, you must have owner-level access to the Firebase project. Import your existing public and private key in base64 URL safe encoded form:
- Open the Cloud Messaging tab of the Firebase console Settings pane and go to the Web configuration section.
- In the Web Push certificates tab, select import an existing key pair.
- In the Import a key pair dialog, provide your public and private keys in the corresponding fields and click Import. The console displays the public key string and date added.
For more information about the format of the keys and how to generate them, see Application server keys.
Install the FCM plugin
Install and initialize the Firebase plugins for Flutter if you haven't already done so.
From the root of your Flutter project, run the following command to install the plugin:
flutter pub add firebase_messaging
Once complete, rebuild your Flutter application:
flutter run
Access the registration token
To send a message to a specific device, you need to know the device
registration token. To retrieve the registration token for an app instance, call
getToken()
. If notification permission has not been granted, this method will
ask the user for notification permissions. Otherwise, it returns a token or
rejects the future due to an error.
// You may set the permission requests to "provisional" which allows the user to choose what type
// of notifications they would like to receive once the user receives a notification.
final notificationSettings = await FirebaseMessaging.instance.requestPermission(provisional: true);
// For apple platforms, make sure the APNS token is available before making any FCM plugin API calls
final apnsToken = await FirebaseMessaging.instance.getAPNSToken();
if (apnsToken != null) {
// APNS token is available, make FCM plugin API requests...
}
On web platforms, pass your VAPID public key to getToken()
:
final fcmToken = await FirebaseMessaging.instance.getToken(vapidKey: "BKagOny0KF_2pCJQ3m....moL0ewzQ8rZu");
To be notified whenever the token is updated, subscribe to the onTokenRefresh
stream:
FirebaseMessaging.instance.onTokenRefresh
.listen((fcmToken) {
// TODO: If necessary send token to application server.
// Note: This callback is fired at each app startup and whenever a new
// token is generated.
})
.onError((err) {
// Error getting token.
});
Prevent auto initialization
When an FCM registration token is generated, the library uploads the identifier and configuration data to Firebase. If you prefer to prevent token auto generation, disable auto-initialization at build time.
iOS
On iOS, add a metadata value to your Info.plist
:
FirebaseMessagingAutoInitEnabled = NO
Android
On Android, disable Analytics collection and FCM auto initialization (you must
disable both) by adding these metadata values to your AndroidManifest.xml
:
<meta-data
android:name="firebase_messaging_auto_init_enabled"
android:value="false" />
<meta-data
android:name="firebase_analytics_collection_enabled"
android:value="false" />
Re-enable FCM auto-init at runtime
To enable auto-init for a specific app instance, call setAutoInitEnabled()
:
await FirebaseMessaging.instance.setAutoInitEnabled(true);
This value persists across app restarts once set.
Send a test notification message
- Install and run the app on the target device. On Apple devices, you'll need to accept the request for permission to receive remote notifications.
- Make sure the app is in the background on the device.
- In the Firebase console, open the Messaging page.
- If this is your first message, select Create your first campaign.
- Select Firebase Notification messages and select Create.
- Otherwise, on the Campaigns tab, select New campaign and then Notifications.
- Enter the message text.
- Select Send test message from the right pane.
- In the field labeled Add an FCM registration token, enter your registration token.
- Select Test.
After you select Test, the targeted client device, with the app in the background, should receive the notification.
For insight into message delivery to your app, see the FCM reporting dashboard, which records the number of messages sent and opened on Apple and Android devices, along with impression data for Android apps.
Handling interaction
When users tap a notification, the default behavior on both Android and iOS is to open the application. If the application is terminated, it will be started, and if it is in the background, it will be brought to the foreground.
Depending on the content of a notification, you may want to handle the user's interaction when the application opens. For example, if a new chat message is sent using a notification and the user selects it, you may want to open the specific conversation when the application opens.
The firebase-messaging
package provides two ways to handle this interaction:
getInitialMessage():
If the application is opened from a terminated state, this method returns aFuture
containing aRemoteMessage
. Once consumed, theRemoteMessage
will be removed.onMessageOpenedApp
: AStream
which posts aRemoteMessage
when the application is opened from a background state.
To make sure your users have a smooth experience, you should handle both scenarios. The following code example outlines how this can be achieved:
class Application extends StatefulWidget { @override StatecreateState() => _Application(); } class _Application extends State { // In this example, suppose that all messages contain a data field with the key 'type'. Future setupInteractedMessage() async { // Get any messages which caused the application to open from // a terminated state. RemoteMessage? initialMessage = await FirebaseMessaging.instance.getInitialMessage(); // If the message also contains a data property with a "type" of "chat", // navigate to a chat screen if (initialMessage != null) { _handleMessage(initialMessage); } // Also handle any interaction when the app is in the background using a // Stream listener FirebaseMessaging.onMessageOpenedApp.listen(_handleMessage); } void _handleMessage(RemoteMessage message) { if (message.data['type'] == 'chat') { Navigator.pushNamed(context, '/chat', arguments: ChatArguments(message), ); } } @override void initState() { super.initState(); // Run code required to handle interacted messages in an async function // as initState() must not be async setupInteractedMessage(); } @override Widget build(BuildContext context) { return Text("..."); } }
How you handle interaction depends on your setup. The previously shown example
is a basic example of using a StatefulWidget
.
Next steps
After you have completed the setup steps, here are a few options for moving forward with FCM for Flutter: