Firebase Admin SDK를 사용하여 메시지 보내기

아직 Firebase Admin SDK를 설정하지 않았다면 가이드에 따라 서버에 Firebase Admin SDK를 설정합니다.

FCM HTTP v1 API 사용 설정

프로젝트의 클라우드 메시징 설정 페이지에서 Cloud Messaging API를 사용 설정합니다.

특정 기기에 메시지 전송

특정 기기 1개에 메시지를 보내려면 아래와 같이 기기의 등록 토큰을 전달합니다.

Node.js

// This registration token comes from the client FCM SDKs.
const registrationToken = 'YOUR_REGISTRATION_TOKEN';

const message = {
  data: {
    score: '850',
    time: '2:45'
  },
  token: registrationToken
};

// Send a message to the device corresponding to the provided
// registration token.
getMessaging().send(message)
  .then((response) => {
    // Response is a message ID string.
    console.log('Successfully sent message:', response);
  })
  .catch((error) => {
    console.log('Error sending message:', error);
  });

Java

// This registration token comes from the client FCM SDKs.
String registrationToken = "YOUR_REGISTRATION_TOKEN";

// See documentation on defining a message payload.
Message message = Message.builder()
    .putData("score", "850")
    .putData("time", "2:45")
    .setToken(registrationToken)
    .build();

// Send a message to the device corresponding to the provided
// registration token.
String response = FirebaseMessaging.getInstance().send(message);
// Response is a message ID string.
System.out.println("Successfully sent message: " + response);

Python

# This registration token comes from the client FCM SDKs.
registration_token = 'YOUR_REGISTRATION_TOKEN'

# See documentation on defining a message payload.
message = messaging.Message(
    data={
        'score': '850',
        'time': '2:45',
    },
    token=registration_token,
)

# Send a message to the device corresponding to the provided
# registration token.
response = messaging.send(message)
# Response is a message ID string.
print('Successfully sent message:', response)

Go

// Obtain a messaging.Client from the App.
ctx := context.Background()
client, err := app.Messaging(ctx)
if err != nil {
	log.Fatalf("error getting Messaging client: %v\n", err)
}

// This registration token comes from the client FCM SDKs.
registrationToken := "YOUR_REGISTRATION_TOKEN"

// See documentation on defining a message payload.
message := &messaging.Message{
	Data: map[string]string{
		"score": "850",
		"time":  "2:45",
	},
	Token: registrationToken,
}

// Send a message to the device corresponding to the provided
// registration token.
response, err := client.Send(ctx, message)
if err != nil {
	log.Fatalln(err)
}
// Response is a message ID string.
fmt.Println("Successfully sent message:", response)

C#

// This registration token comes from the client FCM SDKs.
var registrationToken = "YOUR_REGISTRATION_TOKEN";

// See documentation on defining a message payload.
var message = new Message()
{
    Data = new Dictionary<string, string>()
    {
        { "score", "850" },
        { "time", "2:45" },
    },
    Token = registrationToken,
};

// Send a message to the device corresponding to the provided
// registration token.
string response = await FirebaseMessaging.DefaultInstance.SendAsync(message);
// Response is a message ID string.
Console.WriteLine("Successfully sent message: " + response);

성공하면 각 전송 메서드가 메시지 ID를 반환합니다. Firebase Admin SDKprojects/{project_id}/messages/{message_id} 형식으로 ID 문자열을 반환합니다.