Se você ainda não configurou o Firebase Admin SDK, siga o guia para configurar o Firebase Admin SDK no seu servidor.
Ativar a API HTTP v1 do FCM
Ative a API Cloud Messaging na página de configurações do Cloud Messaging do seu projeto.
Enviar mensagens a dispositivos específicos
Para enviar para um único dispositivo específico, transmita o token de registro do dispositivo, conforme mostrado.
Node.js
// This registration token comes from the client FCM SDKs.
const registrationToken = 'YOUR_REGISTRATION_TOKEN';
const message = {
data: {
score: '850',
time: '2:45'
},
token: registrationToken
};
// Send a message to the device corresponding to the provided
// registration token.
getMessaging().send(message)
.then((response) => {
// Response is a message ID string.
console.log('Successfully sent message:', response);
})
.catch((error) => {
console.log('Error sending message:', error);
});
Java
// This registration token comes from the client FCM SDKs.
String registrationToken = "YOUR_REGISTRATION_TOKEN";
// See documentation on defining a message payload.
Message message = Message.builder()
.putData("score", "850")
.putData("time", "2:45")
.setToken(registrationToken)
.build();
// Send a message to the device corresponding to the provided
// registration token.
String response = FirebaseMessaging.getInstance().send(message);
// Response is a message ID string.
System.out.println("Successfully sent message: " + response);
Python
# This registration token comes from the client FCM SDKs.
registration_token = 'YOUR_REGISTRATION_TOKEN'
# See documentation on defining a message payload.
message = messaging.Message(
data={
'score': '850',
'time': '2:45',
},
token=registration_token,
)
# Send a message to the device corresponding to the provided
# registration token.
response = messaging.send(message)
# Response is a message ID string.
print('Successfully sent message:', response)
Go
// Obtain a messaging.Client from the App.
ctx := context.Background()
client, err := app.Messaging(ctx)
if err != nil {
log.Fatalf("error getting Messaging client: %v\n", err)
}
// This registration token comes from the client FCM SDKs.
registrationToken := "YOUR_REGISTRATION_TOKEN"
// See documentation on defining a message payload.
message := &messaging.Message{
Data: map[string]string{
"score": "850",
"time": "2:45",
},
Token: registrationToken,
}
// Send a message to the device corresponding to the provided
// registration token.
response, err := client.Send(ctx, message)
if err != nil {
log.Fatalln(err)
}
// Response is a message ID string.
fmt.Println("Successfully sent message:", response)
C#
// This registration token comes from the client FCM SDKs.
var registrationToken = "YOUR_REGISTRATION_TOKEN";
// See documentation on defining a message payload.
var message = new Message()
{
Data = new Dictionary<string, string>()
{
{ "score", "850" },
{ "time", "2:45" },
},
Token = registrationToken,
};
// Send a message to the device corresponding to the provided
// registration token.
string response = await FirebaseMessaging.DefaultInstance.SendAsync(message);
// Response is a message ID string.
Console.WriteLine("Successfully sent message: " + response);
Se for bem-sucedido, cada método de envio retorna um ID de mensagem. O Firebase Admin SDK retorna
a string de ID no formato projects/{project_id}/messages/{message_id}
.