Firebase applications work even if your app temporarily loses its network connection. In addition, Firebase provides tools for persisting data locally, managing presence, and handling latency.
Disk Persistence
Firebase apps automatically handle temporary network interruptions. Cached data is available while offline and Firebase resends any writes when network connectivity is restored.
When you enable disk persistence, your app writes the data locally to the device so your app can maintain state while offline, even if the user or operating system restarts the app.
You can enable disk persistence with just one line of code.
Swift
Database.database().isPersistenceEnabled = true
Objective-C
[FIRDatabase database].persistenceEnabled = YES;
Persistence Behavior
By enabling persistence, any data that the Firebase Realtime Database client would sync while online persists to disk and is available offline, even when the user or operating system restarts the app. This means your app works as it would online by using the local data stored in the cache. Listener callbacks will continue to fire for local updates.
The Firebase Realtime Database client automatically keeps a queue of all write operations that are performed while your app is offline. When persistence is enabled, this queue is also persisted to disk so all of your writes are available when the user or operating system restarts the app. When the app regains connectivity, all of the operations are sent to the Firebase Realtime Database server.
If your app uses Firebase Authentication, the Firebase Realtime Database client persists the user's authentication token across app restarts. If the auth token expires while your app is offline, the client pauses write operations until your app re-authenticates the user, otherwise the write operations might fail due to security rules.
Keeping Data Fresh
The Firebase Realtime Database synchronizes and stores a local copy of the data for active listeners. In addition, you can keep specific locations in sync.
Swift
let scoresRef = Database.database().reference(withPath: "scores") scoresRef.keepSynced(true)
Objective-C
FIRDatabaseReference *scoresRef = [[FIRDatabase database] referenceWithPath:@"scores"]; [scoresRef keepSynced:YES];
The Firebase Realtime Database client automatically downloads the data at these locations and keeps it in sync even if the reference has no active listeners. You can turn synchronization back off with the following line of code.
Swift
scoresRef.keepSynced(false)
Objective-C
[scoresRef keepSynced:NO];
By default, 10MB of previously synced data is cached. This should be enough for most applications. If the cache outgrows its configured size, the Firebase Realtime Database purges data that has been used least recently. Data that is kept in sync is not purged from the cache.
Querying Data Offline
The Firebase Realtime Database stores data returned from a query for use when offline. For queries constructed while offline, the Firebase Realtime Database continues to work for previously loaded data. If the requested data hasn't loaded, the Firebase Realtime Database loads data from the local cache. When network connectivity is available again, the data loads and will reflect the query.
For example, this code queries for the last four items in a Firebase Realtime Database of scores
Swift
let scoresRef = Database.database().reference(withPath: "scores") scoresRef.queryOrderedByValue().queryLimited(toLast: 4).observe(.childAdded) { snapshot in print("The \(snapshot.key) dinosaur's score is \(snapshot.value ?? "null")") }
Objective-C
FIRDatabaseReference *scoresRef = [[FIRDatabase database] referenceWithPath:@"scores"]; [[[scoresRef queryOrderedByValue] queryLimitedToLast:4] observeEventType:FIRDataEventTypeChildAdded withBlock:^(FIRDataSnapshot *snapshot) { NSLog(@"The %@ dinosaur's score is %@", snapshot.key, snapshot.value); }];
Assume that the user loses connection, goes offline, and restarts the app. While still offline, the app queries for the last two items from the same location. This query will successfully return the last two items because the app had loaded all four items in the query above.
Swift
scoresRef.queryOrderedByValue().queryLimited(toLast: 2).observe(.childAdded) { snapshot in print("The \(snapshot.key) dinosaur's score is \(snapshot.value ?? "null")") }
Objective-C
[[[scoresRef queryOrderedByValue] queryLimitedToLast:2] observeEventType:FIRDataEventTypeChildAdded withBlock:^(FIRDataSnapshot *snapshot) { NSLog(@"The %@ dinosaur's score is %@", snapshot.key, snapshot.value); }];
In the preceding example, the Firebase Realtime Database client raises 'child added' events for the highest scoring two dinosaurs, by using the persisted cache. But it will not raise a 'value' event, since the app has never executed that query while online.
If the app were to request the last six items while offline, it would get 'child added' events for the four cached items straight away. When the device comes back online, the Firebase Realtime Database client synchronizes with the server and gets the final two 'child added' and the 'value' events for the app.
Handling Transactions Offline
Any transactions that are performed while the app is offline, are queued. Once the app regains network connectivity, the transactions are sent to the Realtime Database server.
Managing Presence
In realtime applications it is often useful to detect when clients connect and disconnect. For example, you may want to mark a user as 'offline' when their client disconnects.
Firebase Database clients provide simple primitives that you can use to write to the database when a client disconnects from the Firebase Database servers. These updates occur whether the client disconnects cleanly or not, so you can rely on them to clean up data even if a connection is dropped or a client crashes. All write operations, including setting, updating, and removing, can be performed upon a disconnection.
Here is a simple example of writing data upon disconnection by using the
onDisconnect
primitive:
Swift
let presenceRef = Database.database().reference(withPath: "disconnectmessage"); // Write a string when this client loses connection presenceRef.onDisconnectSetValue("I disconnected!")
Objective-C
FIRDatabaseReference *presenceRef = [[FIRDatabase database] referenceWithPath:@"disconnectmessage"]; // Write a string when this client loses connection [presenceRef onDisconnectSetValue:@"I disconnected!"];
How onDisconnect Works
When you establish an onDisconnect()
operation, the operation
lives on the Firebase Realtime Database server. The server checks security to
make sure the user can perform the write event requested, and informs
the your app if it is invalid. The server then
monitors the connection. If at any point the connection times out, or is
actively closed by the Realtime Database client, the server checks security a
second time (to make sure the operation is still valid) and then invokes
the event.
Your app can use the callback on the write operation
to ensure the onDisconnect
was correctly attached:
Swift
presenceRef.onDisconnectRemoveValue { error, reference in if let error = error { print("Could not establish onDisconnect event: \(error)") } }
Objective-C
[presenceRef onDisconnectRemoveValueWithCompletionBlock:^(NSError *error, FIRDatabaseReference *reference) { if (error != nil) { NSLog(@"Could not establish onDisconnect event: %@", error); } }];
An onDisconnect
event can also be canceled by calling .cancel()
:
Swift
presenceRef.onDisconnectSetValue("I disconnected") // some time later when we change our minds presenceRef.cancelDisconnectOperations()
Objective-C
[presenceRef onDisconnectSetValue:@"I disconnected"]; // some time later when we change our minds [presenceRef cancelDisconnectOperations];
Detecting Connection State
For many presence-related features, it is useful for your app
to know when it is online or offline. Firebase Realtime Database
provides a special location at /.info/connected
which
is updated every time the Firebase Realtime Database client's connection state
changes. Here is an example:
Swift
let connectedRef = Database.database().reference(withPath: ".info/connected") connectedRef.observe(.value, with: { snapshot in if snapshot.value as? Bool ?? false { print("Connected") } else { print("Not connected") } })
Objective-C
FIRDatabaseReference *connectedRef = [[FIRDatabase database] referenceWithPath:@".info/connected"]; [connectedRef observeEventType:FIRDataEventTypeValue withBlock:^(FIRDataSnapshot *snapshot) { if([snapshot.value boolValue]) { NSLog(@"connected"); } else { NSLog(@"not connected"); } }];
/.info/connected
is a boolean value which is not
synchronized between Realtime Database clients because the value is
dependent on the state of the client. In other words, if one client
reads /.info/connected
as false, this is no
guarantee that a separate client will also read false.
Handling Latency
Server Timestamps
The Firebase Realtime Database servers provide a mechanism to insert
timestamps generated on the server as data. This feature, combined with
onDisconnect
, provides an easy way to reliably make note of
the time at which a Realtime Database client disconnected:
Swift
let userLastOnlineRef = Database.database().reference(withPath: "users/morgan/lastOnline") userLastOnlineRef.onDisconnectSetValue(ServerValue.timestamp())
Objective-C
FIRDatabaseReference *userLastOnlineRef = [[FIRDatabase database] referenceWithPath:@"users/morgan/lastOnline"]; [userLastOnlineRef onDisconnectSetValue:[FIRServerValue timestamp]];
Clock Skew
While firebase.database.ServerValue.TIMESTAMP
is much more
accurate, and preferable for most read/write operations,
it can occasionally be useful to estimate the client's clock skew with
respect to the Firebase Realtime Database's servers. You
can attach a callback to the location /.info/serverTimeOffset
to obtain the value, in milliseconds, that Firebase Realtime Database clients
add to the local reported time (epoch time in milliseconds) to estimate
the server time. Note that this offset's accuracy can be affected by
networking latency, and so is useful primarily for discovering
large (> 1 second) discrepancies in clock time.
Swift
let offsetRef = Database.database().reference(withPath: ".info/serverTimeOffset") offsetRef.observe(.value, with: { snapshot in if let offset = snapshot.value as? TimeInterval { print("Estimated server time in milliseconds: \(Date().timeIntervalSince1970 * 1000 + offset)") } })
Objective-C
FIRDatabaseReference *offsetRef = [[FIRDatabase database] referenceWithPath:@".info/serverTimeOffset"]; [offsetRef observeEventType:FIRDataEventTypeValue withBlock:^(FIRDataSnapshot *snapshot) { NSTimeInterval offset = [(NSNumber *)snapshot.value doubleValue]; NSTimeInterval estimatedServerTimeMs = [[NSDate date] timeIntervalSince1970] * 1000.0 + offset; NSLog(@"Estimated server time: %0.3f", estimatedServerTimeMs); }];
Sample Presence App
By combining disconnect operations with connection state monitoring and server timestamps, you can build a user presence system. In this system, each user stores data at a database location to indicate whether or not a Realtime Database client is online. Clients set this location to true when they come online and a timestamp when they disconnect. This timestamp indicates the last time the given user was online.
Note that your app should queue the disconnect operations before a user is marked online, to avoid any race conditions in the event that the client's network connection is lost before both commands can be sent to the server.
Here is a simple user presence system:
Swift
// since I can connect from multiple devices, we store each connection instance separately // any time that connectionsRef's value is null (i.e. has no children) I am offline let myConnectionsRef = Database.database().reference(withPath: "users/morgan/connections") // stores the timestamp of my last disconnect (the last time I was seen online) let lastOnlineRef = Database.database().reference(withPath: "users/morgan/lastOnline") let connectedRef = Database.database().reference(withPath: ".info/connected") connectedRef.observe(.value, with: { snapshot in // only handle connection established (or I've reconnected after a loss of connection) guard snapshot.value as? Bool ?? false else { return } // add this device to my connections list let con = myConnectionsRef.childByAutoId() // when this device disconnects, remove it. con.onDisconnectRemoveValue() // The onDisconnect() call is before the call to set() itself. This is to avoid a race condition // where you set the user's presence to true and the client disconnects before the // onDisconnect() operation takes effect, leaving a ghost user. // this value could contain info about the device or a timestamp instead of just true con.setValue(true) // when I disconnect, update the last time I was seen online lastOnlineRef.onDisconnectSetValue(ServerValue.timestamp()) })
Objective-C
// since I can connect from multiple devices, we store each connection instance separately // any time that connectionsRef's value is null (i.e. has no children) I am offline FIRDatabaseReference *myConnectionsRef = [[FIRDatabase database] referenceWithPath:@"users/morgan/connections"]; // stores the timestamp of my last disconnect (the last time I was seen online) FIRDatabaseReference *lastOnlineRef = [[FIRDatabase database] referenceWithPath:@"users/morgan/lastOnline"]; FIRDatabaseReference *connectedRef = [[FIRDatabase database] referenceWithPath:@".info/connected"]; [connectedRef observeEventType:FIRDataEventTypeValue withBlock:^(FIRDataSnapshot *snapshot) { if([snapshot.value boolValue]) { // connection established (or I've reconnected after a loss of connection) // add this device to my connections list FIRDatabaseReference *con = [myConnectionsRef childByAutoId]; // when this device disconnects, remove it [con onDisconnectRemoveValue]; // The onDisconnect() call is before the call to set() itself. This is to avoid a race condition // where you set the user's presence to true and the client disconnects before the // onDisconnect() operation takes effect, leaving a ghost user. // this value could contain info about the device or a timestamp instead of just true [con setValue:@YES]; // when I disconnect, update the last time I was seen online [lastOnlineRef onDisconnectSetValue:[FIRServerValue timestamp]]; } }];