Restez organisé à l'aide des collections
Enregistrez et classez les contenus selon vos préférences.
Vous pouvez autoriser vos utilisateurs à s'authentifier auprès de Firebase à l'aide de leur compte GitHub.
en intégrant l'authentification GitHub à votre application.
Dans l'onglet Sign in method (Mode de connexion), activez le fournisseur GitHub.
Ajoutez l'ID client et le code secret du client de la console pour développeur de ce fournisseur au
configuration du fournisseur:
Enregistrer votre application
en tant qu'application de développement sur GitHub et obtenir son ID client OAuth 2.0.
et Code secret du client.
Assurez-vous que votre URI de redirection OAuth Firebase (par exemple, my-app-12345.firebaseapp.com/__/auth/handler)
est définie comme URL de rappel d'autorisation sur la page des paramètres de votre application
Configuration de l'application GitHub
Cliquez sur Enregistrer.
Accéder à la classe firebase::auth::Auth
La classe Auth est la passerelle de tous les appels d'API.
Ajoutez les fichiers d'en-tête Auth et App:
#include"firebase/app.h"#include"firebase/auth.h"
Dans votre code d'initialisation, créez
firebase::App.
Suivez les instructions pour Android et iOS+ afin d'obtenir un jeton pour l'utilisateur GitHub connecté.
Une fois l'utilisateur connecté, échangez le jeton contre des identifiants Firebase, puis authentifiez-vous avec Firebase à l'aide des identifiants Firebase :
Si votre programme comporte une boucle de mise à jour qui s'exécute régulièrement (par exemple à 30 ou 60
fois par seconde), vous pouvez vérifier les résultats une fois par mise à jour avec
Auth::SignInAndRetrieveDataWithCredentialLastResult:
firebase::Future<firebase::auth::AuthResult>result=auth->SignInAndRetrieveDataWithCredentialLastResult();if(result.status()==firebase::kFutureStatusComplete){if(result.error()==firebase::auth::kAuthErrorNone){firebase::auth::AuthResultauth_result=*result.result();printf("Sign in succeeded for `%s`\n",auth_result.user.display_name().c_str());}else{printf("Sign in failed with error '%s'\n",result.error_message());}}
Certains programmes ont des fonctions Update appelées 30 ou 60 fois par seconde.
Par exemple, de nombreux jeux suivent ce modèle. Ces programmes peuvent appeler les fonctions LastResult pour interroger les appels asynchrones.
Toutefois, si votre programme est basé sur des événements, vous préférerez peut-être enregistrer des fonctions de rappel.
Une fonction de rappel est appelée une fois l'objet Future terminé.
voidOnCreateCallback(constfirebase::Future<firebase::auth::User*>&result,void*user_data){// The callback is called when the Future enters the `complete` state.assert(result.status()==firebase::kFutureStatusComplete);// Use `user_data` to pass-in program context, if you like.MyProgramContext*program_context=static_cast<MyProgramContext*>(user_data);// Important to handle both success and failure situations.if(result.error()==firebase::auth::kAuthErrorNone){firebase::auth::User*user=*result.result();printf("Create user succeeded for email %s\n",user->email().c_str());// Perform other actions on User, if you like.firebase::auth::User::UserProfileprofile;profile.display_name=program_context->display_name;user->UpdateUserProfile(profile);}else{printf("Created user failed with error '%s'\n",result.error_message());}}voidCreateUser(firebase::auth::Auth*auth){// Callbacks work the same for any firebase::Future.firebase::Future<firebase::auth::AuthResult>result=auth->CreateUserWithEmailAndPasswordLastResult();// `&my_program_context` is passed verbatim to OnCreateCallback().result.OnCompletion(OnCreateCallback,&my_program_context);}
Si vous préférez, la fonction de rappel peut également être un lambda.
voidCreateUserUsingLambda(firebase::auth::Auth*auth){// Callbacks work the same for any firebase::Future.firebase::Future<firebase::auth::AuthResult>result=auth->CreateUserWithEmailAndPasswordLastResult();// The lambda has the same signature as the callback function.result.OnCompletion([](constfirebase::Future<firebase::auth::User*>&result,void*user_data){// `user_data` is the same as &my_program_context, below.// Note that we can't capture this value in the [] because std::function// is not supported by our minimum compiler spec (which is pre C++11).MyProgramContext*program_context=static_cast<MyProgramContext*>(user_data);// Process create user result...(void)program_context;},&my_program_context);}
Étapes suivantes
Lorsqu'un utilisateur se connecte pour la première fois, un compte utilisateur est créé et
associés aux identifiants, c'est-à-dire au nom d'utilisateur et au mot de passe,
ou des informations sur le fournisseur d'authentification, c'est-à-dire l'utilisateur avec lequel l'utilisateur s'est connecté. Ce nouveau compte est stocké dans votre projet Firebase et peut être utilisé pour identifier un utilisateur dans toutes les applications de votre projet, quelle que soit la manière dont il se connecte.
Dans vos applications, vous pouvez obtenir les informations de profil de base de l'utilisateur à partir de l'objet firebase::auth::User :
firebase::auth::Useruser=auth->current_user();if(user.is_valid()){std::stringname=user.display_name();std::stringemail=user.email();std::stringphoto_url=user.photo_url();// The user's ID, unique to the Firebase project.// Do NOT use this value to authenticate with your backend server,// if you have one. Use firebase::auth::User::Token() instead.std::stringuid=user.uid();}
Dans votre Firebase Realtime Database et votre Cloud StorageRègles de sécurité, vous pouvez
obtenez l'ID utilisateur unique de l'utilisateur connecté à partir de la variable auth
et l'utiliser pour contrôler les données auxquelles
un utilisateur peut accéder.
Pour déconnecter un utilisateur, appelez SignOut() :
auth->SignOut();
Sauf indication contraire, le contenu de cette page est régi par une licence Creative Commons Attribution 4.0, et les échantillons de code sont régis par une licence Apache 2.0. Pour en savoir plus, consultez les Règles du site Google Developers. Java est une marque déposée d'Oracle et/ou de ses sociétés affiliées.
Dernière mise à jour le 2025/09/04 (UTC).
[[["Facile à comprendre","easyToUnderstand","thumb-up"],["J'ai pu résoudre mon problème","solvedMyProblem","thumb-up"],["Autre","otherUp","thumb-up"]],[["Il n'y a pas l'information dont j'ai besoin","missingTheInformationINeed","thumb-down"],["Trop compliqué/Trop d'étapes","tooComplicatedTooManySteps","thumb-down"],["Obsolète","outOfDate","thumb-down"],["Problème de traduction","translationIssue","thumb-down"],["Mauvais exemple/Erreur de code","samplesCodeIssue","thumb-down"],["Autre","otherDown","thumb-down"]],["Dernière mise à jour le 2025/09/04 (UTC)."],[],[],null,["You can let your users authenticate with Firebase using their GitHub accounts\nby integrating GitHub authentication into your app.\n\nBefore you begin\n\n1. [Add Firebase to your C++ project](/docs/cpp/setup#note_select_platform).\n2. In the [Firebase console](//console.firebase.google.com/), open the **Auth** section.\n3. On the **Sign in method** tab, enable the **GitHub** provider.\n4. Add the **Client ID** and **Client Secret** from that provider's developer console to the provider configuration:\n 1. [Register your app](https://github.com/settings/applications/new) as a developer application on GitHub and get your app's OAuth 2.0 **Client ID** and **Client Secret**.\n 2. Make sure your Firebase **OAuth redirect URI** (e.g. `my-app-12345.firebaseapp.com/__/auth/handler`) is set as your **Authorization callback URL** in your app's settings page on your [GitHub app's config](https://github.com/settings/developers).\n5. Click **Save**.\n\nAccess the `firebase::auth::Auth` class The `Auth` class is the gateway for all API calls.\n\n1. Add the Auth and App header files: \n\n ```c++\n #include \"firebase/app.h\"\n #include \"firebase/auth.h\"\n ```\n2. In your initialization code, create a [`firebase::App`](/docs/reference/cpp/class/firebase/app) class. \n\n ```c++\n #if defined(__ANDROID__)\n firebase::App* app =\n firebase::App::Create(firebase::AppOptions(), my_jni_env, my_activity);\n #else\n firebase::App* app = firebase::App::Create(firebase::AppOptions());\n #endif // defined(__ANDROID__)\n ```\n3. Acquire the `firebase::auth::Auth` class for your `firebase::App`. There is a one-to-one mapping between `App` and `Auth`. \n\n ```c++\n firebase::auth::Auth* auth = firebase::auth::Auth::GetAuth(app);\n ```\n\nAuthenticate with Firebase\n\n1. Follow instructions for [Android](/docs/auth/android/github-auth#authenticate_with_firebase) and [iOS+](/docs/auth/ios/github-auth#authenticate_with_firebase) to get a token for the signed-in GitHub user.\n2. After a user successfully signs in, exchange the token for a Firebase credential, and authenticate with Firebase using the Firebase credential: \n\n ```c++\n firebase::auth::Credential credential =\n firebase::auth::GitHubAuthProvider::GetCredential(token);\n firebase::Future\u003cfirebase::auth::AuthResult\u003e result =\n auth-\u003eSignInAndRetrieveDataWithCredential(credential);\n ```\n3. If your program has an update loop that runs regularly (say at 30 or 60 times per second), you can check the results once per update with `Auth::SignInAndRetrieveDataWithCredentialLastResult`: \n\n ```c++\n firebase::Future\u003cfirebase::auth::AuthResult\u003e result =\n auth-\u003eSignInAndRetrieveDataWithCredentialLastResult();\n if (result.status() == firebase::kFutureStatusComplete) {\n if (result.error() == firebase::auth::kAuthErrorNone) {\n firebase::auth::AuthResult auth_result = *result.result();\n printf(\"Sign in succeeded for `%s`\\n\",\n auth_result.user.display_name().c_str());\n } else {\n printf(\"Sign in failed with error '%s'\\n\", result.error_message());\n }\n }\n ```\n Or, if your program is event driven, you may prefer to [register a callback on the\n Future](#register_callback_on_future).\n\nRegister a callback on a Future Some programs have `Update` functions that are called 30 or 60 times per second. For example, many games follow this model. These programs can call the `LastResult` functions to poll asynchronous calls. However, if your program is event driven, you may prefer to register callback functions. A callback function is called upon completion of the Future. \n\n```c++\nvoid OnCreateCallback(const firebase::Future\u003cfirebase::auth::User*\u003e& result,\n void* user_data) {\n // The callback is called when the Future enters the `complete` state.\n assert(result.status() == firebase::kFutureStatusComplete);\n\n // Use `user_data` to pass-in program context, if you like.\n MyProgramContext* program_context = static_cast\u003cMyProgramContext*\u003e(user_data);\n\n // Important to handle both success and failure situations.\n if (result.error() == firebase::auth::kAuthErrorNone) {\n firebase::auth::User* user = *result.result();\n printf(\"Create user succeeded for email %s\\n\", user-\u003eemail().c_str());\n\n // Perform other actions on User, if you like.\n firebase::auth::User::UserProfile profile;\n profile.display_name = program_context-\u003edisplay_name;\n user-\u003eUpdateUserProfile(profile);\n\n } else {\n printf(\"Created user failed with error '%s'\\n\", result.error_message());\n }\n}\n\nvoid CreateUser(firebase::auth::Auth* auth) {\n // Callbacks work the same for any firebase::Future.\n firebase::Future\u003cfirebase::auth::AuthResult\u003e result =\n auth-\u003eCreateUserWithEmailAndPasswordLastResult();\n\n // `&my_program_context` is passed verbatim to OnCreateCallback().\n result.OnCompletion(OnCreateCallback, &my_program_context);\n}\n```\nThe callback function can also be a lambda, if you prefer. \n\n```c++\nvoid CreateUserUsingLambda(firebase::auth::Auth* auth) {\n // Callbacks work the same for any firebase::Future.\n firebase::Future\u003cfirebase::auth::AuthResult\u003e result =\n auth-\u003eCreateUserWithEmailAndPasswordLastResult();\n\n // The lambda has the same signature as the callback function.\n result.OnCompletion(\n [](const firebase::Future\u003cfirebase::auth::User*\u003e& result,\n void* user_data) {\n // `user_data` is the same as &my_program_context, below.\n // Note that we can't capture this value in the [] because std::function\n // is not supported by our minimum compiler spec (which is pre C++11).\n MyProgramContext* program_context =\n static_cast\u003cMyProgramContext*\u003e(user_data);\n\n // Process create user result...\n (void)program_context;\n },\n &my_program_context);\n}\n```\n\nNext steps\n\nAfter a user signs in for the first time, a new user account is created and\nlinked to the credentials---that is, the user name and password, phone\nnumber, or auth provider information---the user signed in with. This new\naccount is stored as part of your Firebase project, and can be used to identify\na user across every app in your project, regardless of how the user signs in.\n\n- In your apps, you can get the user's basic profile information from the\n [`firebase::auth::User`](/docs/reference/cpp/class/firebase/auth/user) object:\n\n ```c++\n firebase::auth::User user = auth-\u003ecurrent_user();\n if (user.is_valid()) {\n std::string name = user.display_name();\n std::string email = user.email();\n std::string photo_url = user.photo_url();\n // The user's ID, unique to the Firebase project.\n // Do NOT use this value to authenticate with your backend server,\n // if you have one. Use firebase::auth::User::Token() instead.\n std::string uid = user.uid();\n }\n ```\n- In your Firebase Realtime Database and Cloud Storage\n [Security Rules](/docs/database/security/user-security), you can\n get the signed-in user's unique user ID from the `auth` variable,\n and use it to control what data a user can access.\n\nYou can allow users to sign in to your app using multiple authentication\nproviders by [linking auth provider credentials to an\nexisting user account.](/docs/auth/cpp/account-linking)\n\nTo sign out a user, call [`SignOut()`](/docs/reference/cpp/class/firebase/auth/auth#signout): \n\n```c++\nauth-\u003eSignOut();\n```"]]