您可以使用 Game Center,讓玩家登入以 Firebase 建構的 Apple 平台遊戲。如要使用 Firebase 進行 Game Center 登入,請先確認本機玩家已登入 Game Center,然後使用 GameCenterAuthProvider 物件產生 Firebase 憑證,即可透過該憑證向 Firebase 驗證。
請務必確認您提供給 iTunes Connect 的套件組合 ID,與您將應用程式連結至 Firebase 專案時使用的套件組合 ID 相符。
整合 Game Center 時,您會定義驗證處理常式,在 Game Center 驗證程序中的多個時間點呼叫該常式。在這個處理常式中,檢查玩家是否已登入 Game Center。如果是,您就可以繼續登入 Firebase。
Swift
letlocalPlayer=GKLocalPlayer.localPlayer()localPlayer.authenticateHandler={(gcAuthViewController?,error)inifletgcAuthViewController=gcAuthViewController{// Pause any activities that require user interaction, then present the// gcAuthViewController to the player.}elseiflocalPlayer.isAuthenticated{// Player is signed in to Game Center. Get Firebase credentials from the// player's Game Center credentials (see below).}else{// Error}}
Objective-C
__weakGKLocalPlayer*localPlayer=[GKLocalPlayerlocalPlayer];localPlayer.authenticateHandler=^(UIViewController*gcAuthViewController,NSError*error){if(gcAuthViewController!=nil){// Pause any activities that require user interaction, then present the// gcAuthViewController to the player.}elseif(localPlayer.isAuthenticated){// Player is signed in to Game Center. Get Firebase credentials from the// player's Game Center credentials (see below).}else{// Error}};
使用 Firebase 進行驗證
確認本機玩家已透過 Game Center 登入後,請建立含有 GameCenterAuthProvider.getCredential() 的 AuthCredential 物件,並將該物件傳遞至 signIn(with:),讓玩家登入遊戲:
Swift
// Get Firebase credentials from the player's Game Center credentialsGameCenterAuthProvider.getCredential(){(credential,error)inifleterror=error{return}// The credential can be used to sign in, or re-auth, or link or unlink.Auth.auth().signIn(with:credential){(user,error)inifleterror=error{return}// Player is signed in!}
Objective-C
// Get Firebase credentials from the player's Game Center credentials[FIRGameCenterAuthProvidergetCredentialWithCompletion:^(FIRAuthCredential*credential,NSError*error){// The credential can be used to sign in, or re-auth, or link or unlink.if(error==nil){[[FIRAuthauth]signInWithCredential:credentialcompletion:^(FIRUser*user,NSError*error){// If error is nil, player is signed in.}];}}];
後續步驟
使用者首次登入後,系統會建立新的使用者帳戶,並連結至他們的 Game Center ID。這個新帳戶會儲存在 Firebase 專案中,可用於識別專案中每個應用程式的使用者。
在遊戲中,您可以從 User 物件取得使用者的 Firebase UID:
Swift
letuser=Auth.auth().currentUserifletuser=user{letplayerName=user.displayName// The user's ID, unique to the Firebase project.// Do NOT use this value to authenticate with your backend server,// if you have one. Use getToken(with:) instead.letuid=user.uid}
Objective-C
FIRUser*user=[FIRAuthauth].currentUser;if(user){NSString*playerName=user.displayName;// The user's ID, unique to the Firebase project.// Do NOT use this value to authenticate with your backend server,// if you have one. Use getTokenWithCompletion:completion: instead.NSString*uid=user.uid;}
[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2025-09-06 (世界標準時間)。"],[],[],null,["You can use Game Center to sign players in to an Apple platforms game built on Firebase. To\nuse Game Center Sign-in with Firebase, first make sure the local player is\nsigned in with Game Center, and then use the `GameCenterAuthProvider` object to\ngenerate a Firebase credential, which you can use to authenticate with Firebase.\n\nBefore you begin\n\nUse Swift Package Manager to install and manage Firebase dependencies.\n| Visit [our installation guide](/docs/ios/installation-methods) to learn about the different ways you can add Firebase SDKs to your Apple project, including importing frameworks directly and using CocoaPods.\n\n1. In Xcode, with your app project open, navigate to **File \\\u003e Add Packages**.\n2. When prompted, add the Firebase Apple platforms SDK repository: \n\n```text\n https://github.com/firebase/firebase-ios-sdk.git\n```\n| **Note:** New projects should use the default (latest) SDK version, but you can choose an older version if needed.\n3. Choose the Firebase Authentication library.\n4. Add the `-ObjC` flag to the *Other Linker Flags* section of your target's build settings.\n5. When finished, Xcode will automatically begin resolving and downloading your dependencies in the background.\n\n| **Deprecated:** Apple has [deprecated the `playerID` field](https://developer.apple.com/documentation/gamekit/gkplayer/1521127-playerid/). The Firebase Apple platforms SDK will use `gamePlayerID` and `teamPlayerID` from version 10.5.0 and onwards. Upgrading to SDK version 10.5.0 or later updates existing integrations that use `playerID` to instead use `gamePlayerID` and `teamPlayerID`. Upgrading existing Game Center Sign-in integrations to SDK version 10.5.0 or later is irreversible. For more details, see [Method: accounts.signInWithGameCenter](https://cloud.google.com/identity-platform/docs/reference/rest/v1/accounts/signInWithGameCenter).\n\nNext, perform some configuration steps:\n\n1. Make sure you register your Apple app with Firebase. This means entering your app's bundle ID in the registration section along with additional optional information such as App Store ID and Team ID, etc. This will be required for securely verifying the audience of the user's Game Center credential before completing sign-in.\n2. Enable Game Center as a sign-in provider for your Firebase project:\n 1. In the [Firebase console](//console.firebase.google.com/), open the **Authentication** section.\n 2. On the **Sign in method** tab, enable the **Game Center** sign-in provider.\n\nIntegrate Game Center Sign-in into your game\n\nFirst, if your game doesn't already use Game Center, follow the instructions in\n[Incorporating Game Center into Your Game](https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/GameKit_Guide/GameCenterOverview/GameCenterOverview.html#//apple_ref/doc/uid/TP40008304-CH5-SW22) and\n[Authenticating a Local Player on the Device](https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/GameKit_Guide/Users/Users.html#//apple_ref/doc/uid/TP40008304-CH8-SW19) on the Apple\ndeveloper site.\n\nBe sure the bundle ID you provide to iTunes Connect matches the bundle ID you\nused when you connected your app to your Firebase project.\n\nAs part of your Game Center integration, you define an authentication handler\nthat is called at multiple points in the Game Center authentication process. In\nthis handler, check if the player is signed in with Game Center. If so, you can\ncontinue to sign in to Firebase. \n\nSwift \n\n```swift\nlet localPlayer = GKLocalPlayer.localPlayer()\nlocalPlayer.authenticateHandler = { (gcAuthViewController?, error) in\n if let gcAuthViewController = gcAuthViewController {\n // Pause any activities that require user interaction, then present the\n // gcAuthViewController to the player.\n } else if localPlayer.isAuthenticated {\n // Player is signed in to Game Center. Get Firebase credentials from the\n // player's Game Center credentials (see below).\n } else {\n // Error\n }\n}\n```\n\nObjective-C \n\n```objective-c\n__weak GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];\nlocalPlayer.authenticateHandler = ^(UIViewController *gcAuthViewController,\n NSError *error) {\n if (gcAuthViewController != nil) {\n // Pause any activities that require user interaction, then present the\n // gcAuthViewController to the player.\n } else if (localPlayer.isAuthenticated) {\n // Player is signed in to Game Center. Get Firebase credentials from the\n // player's Game Center credentials (see below).\n } else {\n // Error\n }\n};\n```\n\nAuthenticate with Firebase\n\nAfter you determine that the local player has signed in with Game Center,\nsign the player in to your game by creating an `AuthCredential` object with\n`GameCenterAuthProvider.getCredential()` and passing that object to\n`signIn(with:)`: \n\nSwift \n\n```swift\n// Get Firebase credentials from the player's Game Center credentials\nGameCenterAuthProvider.getCredential() { (credential, error) in\n if let error = error {\n return\n }\n // The credential can be used to sign in, or re-auth, or link or unlink.\n Auth.auth().signIn(with:credential) { (user, error) in\n if let error = error {\n return\n }\n // Player is signed in!\n }\n```\n\nObjective-C \n\n```objective-c\n// Get Firebase credentials from the player's Game Center credentials\n[FIRGameCenterAuthProvider getCredentialWithCompletion:^(FIRAuthCredential *credential,\n NSError *error) {\n // The credential can be used to sign in, or re-auth, or link or unlink.\n if (error == nil) {\n [[FIRAuth auth] signInWithCredential:credential\n completion:^(FIRUser *user, NSError *error) {\n // If error is nil, player is signed in.\n }];\n }\n}];\n```\n\nNext steps\n\nAfter a user signs in for the first time, a new user account is created and\nlinked to their Game Center ID. This new account is stored as part of your\nFirebase project, and can be used to identify a user across every app in your\nproject.\n\nIn your game, you can get the user's Firebase UID from the `User` object: \n\nSwift \n\n```swift\nlet user = Auth.auth().currentUser\nif let user = user {\n let playerName = user.displayName\n\n // The user's ID, unique to the Firebase project.\n // Do NOT use this value to authenticate with your backend server,\n // if you have one. Use getToken(with:) instead.\n let uid = user.uid\n}\n```\n\nObjective-C \n\n```objective-c\nFIRUser *user = [FIRAuth auth].currentUser;\nif (user) {\n NSString *playerName = user.displayName;\n\n // The user's ID, unique to the Firebase project.\n // Do NOT use this value to authenticate with your backend server,\n // if you have one. Use getTokenWithCompletion:completion: instead.\n NSString *uid = user.uid;\n}\n```\n\nIn your Firebase Realtime Database and Cloud Storage Security Rules, you can get\nthe signed-in user's unique user ID from the `auth` variable, and use it to\ncontrol what data a user can access.\n\nTo get a user's Game Center player information or to access Game Center\nservices, use the APIs provided by [Game Kit](https://developer.apple.com/library/content/documentation/NetworkingInternet/Conceptual/GameKit_Guide/Introduction/Introduction.html).\n\nTo sign a user out of Firebase, call `Auth.signOut()`: \n\nSwift \n\n```swift\nlet firebaseAuth = Auth.auth()\ndo {\n try firebaseAuth.signOut()\n} catch let signOutError as NSError {\n print (\"Error signing out: %@\", signOutError)\n}\n```\n\nObjective-C \n\n```objective-c\nNSError *signOutError;\nBOOL status = [[FIRAuth auth] signOut:&signOutError];\nif (!status) {\n NSLog(@\"Error signing out: %@\", signOutError);\n return;\n}\n```"]]